The general order of development looks as follows. It is coming alongside some updates to our lighting and other rendering systems, the visual quality of the map will be a significant increase in quality.Īs I mentioned, the process of building a map of this size takes many months. It is also being re-architected in comparison to Z1 so that when we optimize it, it can provide better performance. Every single one of those assets has been rebuilt from the ground up, started entirely from scratch. Every part of the map needs to be populated with terrain, trees, grass, stumps, rocks, gravel, houses, buildings, roads, etc. With an 8km x 8km playable space, it is easy to see why it needs so much effort. It has the largest single team working on it, and it will be in development for many months in total. While this update note is specific to King of the Kill, Z2 will be used in Just Survive as well more on that below.Ĭompared to any other single feature, Z2 is the most resource intensive to develop. If you are new to things, Z2 is the codename for an all new map being built to replace the current map (Z1) in the game. I promised an update on Z2 recently, so let’s start there. I know that many of you have poured countless hours into H1Z1 and all of the developers thank you for that.īefore I get into things, I wanted to make sure everyone caught the announcement about King of the Kill being at this year’s TwitchCon. Hi everyone, and thanks for taking the time to give this a read.
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